http://elitistjerks.com/f47/t24796-shaman_restoration/
Latest Changes & Updates
Last update 11/6/2009
Added section for Patch 3.3
Slightly adjusted HEP values for intellect and crit based on recent HEP reports
More updates to Gearing Up section
Numerous links fixed in BIS list thanks to Seluna
Updated "Gearing Up" section with help from UberDrivel
Added waist section to Level 245 and under gear (and remembered why I skipped doing it. Cloth and Leather FTL)
Added list of easily obtainable gear for the shaman who has just hit 80
Shaman - Contents
1Shaman: Enhancement
2Shaman: Elemental
3Shaman: Restoration
3.1Patch 3.3
3.2Talent Builds
3.3Glyphs
3.4Gems
3.5Enchants
3.6What Not to Wear
3.7Gearing Up
3.7.1Badge Basics
3.7.2What to Buy with Badges
3.7.3Starting Gear
3.8Best in Slot Level 258+
3.9Best in Slot Level 245 and Below
3.10Set bonuses
3.10.1When Should I Switch to Tier 9?
3.10.2Using three pieces of Tier 2?
3.11Major Abilities
3.11.1Chain Heal
3.11.2Healing Wave
3.11.3Lesser Healing Wave
3.11.4Earth Shield
3.11.5Riptide
3.11.6Ancestral Awakening
3.11.7Earth Living Weapon
3.11.8Tidal Force
3.11.9Tidal Waves
3.12Mana
3.12.1Base Mana
3.12.2Water Shield
3.12.3Raid Buffs
3.13Totems
3.14Spell Haste
3.15Consumables
3.16Professions
3.17Macros
3.18Notes for Raid Leaders
3.19Theorycraft
3.19.1Intellect
3.19.2How to Calculate Healing Done by Spells
3.19.3How to Calculate Spell Cost
3.19.4Downranking
3.19.5Meta Gems
3.20Useful Links and Addons
[top]Patch 3.3
Frost Witch's Garb
(2) Set: Your Riptide spell grants 20% spell haste for your next spellcast within 10 sec.
(4) Set: Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
Other Changes
Fire Elemental Totem now has a 10 min cooldown. (Down from 20 min)
Earth Elemental Totem now has a 10 min cooldown. (Down from 20 min)
[top]Talent Builds
Option #1: 0-16-55
This is my favorite build for now. It has everything a resto shaman could want, except Healing Focus, which when coupled with a Paladin's Concentration aura, means you never have to worry about spell push back. However, this is rarely a factor in most fights. In addition, you can achieve 100% spell pushback by placing your Earth Shield on yourself and having a paladin with Concentration aura. The fights in which there is notable spell pushback are listed below:
Algalon from the Constellations
Option #2: 0-13-58
The only talent lacking in this spec is 3/3 Elemental Weapons, which provides another +45 spellpower. Instead of +150 healing spellpower, you get +195. The talent does not increase the healing done by the HoT when Earthliving procs. The talent also does not scale well as your gear improves. For example, at +2000 spellpower, the talent increases your spell power by 2.25%. At +2500 spellpower, the talent increases it by 1.8%.
Option #3: 0-16-55
The advantage is you have 3/3 Elemental Weapons and get another +45 spell power.
The disadvantage is that you have no points in Healing Way, which increases your Healing Wave by up to 25%.
[top]Glyphs
Glyph #1 Glyph of Earth Shield
Glyph #2 Glyph of Chain Heal
Boosts healing more in 25-man content than 5 or 10-man
Glyph #3 Glyph of Riptide
Alt Glyph of Lesser Healing Wave
Alt Glyph of Healing Wave
Alt Glyph of Healing Stream
Note: Shaman often change glyphs, depending on the boss and their healing assignment. For example, if assigned to heal a single target, you might wish to use the LHW glyph instead of CH. It is advisable to carry a few copies of each glyph that you use in your bag and adjust as necessary.
Not Recommended
Glyph of Mana Tide Totem For a shaman with 20,000 mana, it provides an additional 13.3 mp5 (66.6 mp5 to party).
Glyph of Water Mastery provides an extra 30 mp5.
Glyph of Earthliving Weapon Increases the 20% base chance by 5% to 21%. Another weakness is Earthliving is mostly over healing.
Recommended Minor Glyphs
Choose Glyph of Water Shield and then any of the ones below. Besides Water Shield, the rest will not affect healing in instances.
Glyph of Water Breathing
Glyph of Water Walking
Glyph of Ghost Wolf
Glyph of Astral Recall
Glyph of Renewed Life
[top]Gems
Gems can be a major investment. It's ok to use green-quality gems as you level up and gear up. However, never leave a socket empty. Always put some gem in it. Secondary colors (purple, orange, green) count for BOTH primary colors.
Red: [Reckless Ametrine]
Yellow: [Quick King's Amber]
Blue: [Quick King's Amber] unless you need to meet the meta gem requirements. Then use [Energized Eye of Zul]
Meta: [Insightful Earthsiege Diamond]
Restores 600 mana or roughly 50 mp5
15-second cool down
Proc rate is 5% (or 3.85% if you take the hidden 15-second cool down into account).
Gem scales with haste
You would need more than 35,000 mana for [Ember Skyflare Diamond] to be a better choice even if you only cast a spell every 2.5 seconds (details available here)
[top]Enchants
Weapon: Mighty Spellpower
Shield: Greater Intellect
Head: [Arcanum of Burning Mysteries]
Shoulders: [Greater Inscription of the Storm ]
With the inscription profession, you can use Master's Inscription of the Storm
Back: Greater Speed
If you're a tailor: Lightweave Embroidery, which is worth about 62.5 spellpower if it procs once per minute
If you're an engineer, Springy Arachnoweave
Chest: Greater Mana Restoration HEP = 10
Powerful Stats ~ 4.8 mp5 (5.5 mp5 with Mana Tide) and 1.8 spellpower HEP = 8.6 or 9.3 with Mana Tide
Wrist: Superior Spellpower
Fur Lining - Spell Power (Requires Leatherworking)
Gloves: Exceptional Spellpower
If you're an engineer, Hyperspeed Accelerators
Legs: [Sapphire Spellthread]
Master's Spellthread (Requires Tailoring). Basically a cheaper version of the epic thread for the tailor.
Feet: Tuskarr's Vitality Since Patch 3.2, Tuskarr's is preferred over Greater Vitality
Engineers can use Nitro Boosts
*Rings: Greater Spellpower
*Ring enchants are only available to enchanters.
[top]What Not to Wear
So what gear is good for a shaman? What's the most important stat? Welcome to the world of Healing Equivalency Points or HEP. By assigning a numerical value to stats such as spell power, haste, crit, mp5 and intellect, you can use these values to select the optimal gear for your character and healing style.
Q: Should I always wear mail?
A: No
Q: What about armor and stamina?
A: This is for PvE, not PVP.
Q: Which is better? [Epic Purple Shirt] or [Sleeveless T-Shirt]
A: Please post your question and all similar questions in this thread.
Tool
Creator
Description
Wowhead Loot Link
Healing Calcs Daidalos Best spreadsheet if you want to do some resto shaman theorycrafting Values as of 10/21/2009
Shaman_HEP combatlog parser Stassart Perl-based mod that analyzes the healing you do in actual combat Draewind's HEP values using this program
Yes, it is a little hard to use but it is WELL worth the effort
Rawr Astrylian Out-of-game graphical tool for gear comparisons
Pawn Displays HEP values in-game
Q: Wait! I just want to play the game -- not do math. And this is my alt's off-off spec. Can't you just tell me some values or tell me what loot to get?
A:
Default Values
Spell Power 1.0
Mp5 1.0
Intellect 0.6
Haste rating 1.5
Crit rating 0.8
[Insightful Earthstorm Diamond] would have 102 HEP based on 50 mp5
[top]Gearing Up
WARNING: If you are a new shaman who recently leveled up, please visit your trainer to ensure you have the maximum ranks of all spells. If you have purchased the dual spec ability, only the spells of your current spec will be automatically updated on your spell bar when you visit the trainer. You may need to place the maximum rank of spells and totems of your second spec on your spell bar manually.
[top]Badge Basics
[Emblem of Triumph]
Heroic 5-man daily quest (2 per day)
Onyxia 10 and 25 (3 each)
Vault of Archavon - Koralon 10 and 25 (2 each). All other bosses drop Conquest
10-man or 25-man Trial of the Crusader raids
[Emblem of Conquest] = Everything else except non-heroic, 5-man dungeons. The non-heroic daily dungeon quest also rewards you with a Conquest badge.
Note: In Patch 3.3, Triumph will replace Conquest as the base badge. Emblem of Frost will become the top-level badge giving you access to Tier 10.
Now just to make things confusing, Blizzard left the [Emblem of Valor] and [Emblem of Heroism] in the game as currency to buy gear. However, you just convert Conquest into Valor or Heroism.
[top]What to Buy with Badges
TRIUMPH
[Totem of Calming Tides] – 25 Emblem of Triumph
Tier 9 Chest – 75 Emblem of Triumph
Tier 9 Gloves – 45 Emblem of Triumph
[Band of the Invoker] – 35 Emblem of Triumph
Tier 9 Helm (Elemental) – 75 Emblem of Triumph
Tier 9 Shoulders (Elemental) – 45 Emblem of Triumph
CONQUEST
[Conqueror's Worldbreaker Headpiece]* –58 [Emblem of Conquest]
*Better than the cloth and leather helms from heroic 5-man ToC
The totem is the cheapest item you can buy with Triumph badges and gives you a static +234 spellpower. It’s your biggest bang per badge. Next, I recommend buying the chest. The chest is always loaded with the most stats, giving you the biggest boost to your healing (plus you can walk around looking like you now have Tier 9).
Next, buy the gloves. Why wait? Why not upgrade your gloves and then your chest? The answer: Koralon, the latest boss in the Wintergrasp instance.
10 man: Drops Tier 9 (ilevel 232) gloves and legs
25 man: Drops Tier 9 (ilevel 245) gloves and legs
So if you’re lucky, you’ll get your second piece of Tier 9 from Koralon, hopefully the gloves but wear anything to get the two-piece bonus.
[top]Starting Gear
Please note that many of the best drops for shaman in Trial of the Champion are not mail. They are often leather or cloth with spirit and spell hit. I strongly suggest explaining at the start that you would like to roll on some of the cloth and leather items because for some slots there is either no mail drop or these items are better than the mail drop.
Slot
Item
Drops
Weapon: [Spectral Kris] ToC Heroic
[Mariel's Sorrow] ToC Heroic
[Titansteel Guardian] BoE Blacksmithing
[War Mace of Unrequited Love] Nexus (H)-Last boss
[Gavel of the Brewing Storm] Wyrmrest Accord - Revered
Off Hand: [Zom's Crackling Bulwark] BoE
[Protective Barricade of the Light] 35 [Emblem of Heroism]
[Iron-bound Tome] Inscription BoE
[Bulwark of Redemption] Ice Crown Quest-Banshee's Revenge
[Frostbridge Orb] BoE
Head: [Gaze of the Unknown] (Spell Hit) ToC Heroic
[Gaze of the Somber Keeper] (Leather) ToC Heroic
[Battlemap Hide Helm] (Leather) Utgarde Keep (H)-Prince Keleseth (1st boss)
[Brood Plague Helmet] Ahn'kahet: Old Kingdom (H)-Elder Nadox (1st boss)
[Helm of the Lightning Halls] BoE
Neck: [Symbol of Redemption] ToC Heroic
[Chain of Latent Energies] BoE
[Titanium Spellshock Necklace] JC BoE
[Blood Sun Necklace] JC BoE
Shoulders: [Mantle of the Eternal Sentinel] (Leather) BoE
[Pauldrons of the Deafening Gale] ToC Heroic
[Mantle of Inconsolable Fear] (Cloth) Toc Normal
[Dark Runic Mantle] (Cloth) BoE
Back: [Deathchill Cloak] Tailoring BoE
[Wispcloak] if you need mp5 Tailoring BoE
Chest: [Revenant's Breastplate] LW BoE
[Embrace of Madness] (Cloth) Toc Heroic
[Carapace of Grim Visions] Toc Normal
Hands: [Gloves of Dismal Fortune] (Leather) Toc Heroic
[Benefactor's Gauntlets] BoE
[Spellweave Gloves] (Cloth) Tailoring BoE
[Traditionally Dyed Handguards] (Cloth) Halls of Lightning (H)-General Bjarngrim
[Gloves of Radiant Light] (Leather) Oculus (H)-Varos Cloudstrider
[Awakened Handguards] (Leather) BoE
Wrist: [Bejeweled Wizard's Bracers] (Cloth) Tailoring BoE that's expensive but will last until heroic ToC-25
[Cuffs of the Shadow Ascendant] (Cloth) BoE costing 60 [Emblem of Valor]
[Limb Regeneration Bracers] Drak'Tharon Keep (H)-Prophet Tharon'ja (last boss)
[Armbraces of the Vibrant Flame] BoE
[Black Duskweave Wristwraps] (Cloth) Tailoring BoE
Waist: [Girdle of the Dauntless Conqueror] Toc Heroic
[Binding of the Tranquil Glade](Leather) Toc Normal
[The Confessor's Binding] (Cloth) Toc Normal
Legs: [Leggings of the Snowy Bramble] (Leather) Toc Heroic
[Leggings of the Bloodless Knight] Toc Normal
[Leggings of the Winged Serpent] (Leather) Drak'Tharon Keep (H)-Prophet Tharon'ja (last boss)
[Black Duskweave Leggings](Cloth) Tailoring-BoE
Feet: [Boots of Impetuous Ideals] (Cloth) BoE
[Revenant's Treads] Leatherworking BOE
[Boots of the Crackling Flame] (Cloth) Toc Heroic
[Barkhide Treads] (Leather) Toc Heroic
[The Darkspeaker's Footpads] (Cloth) Icecrown Quest - Mind Tricks
Rings: [Titan-Forged Band of Ascendancy] 15 [Wintergrasp Mark of Honor]
[Band of Guile] Culling of Stratholme (CoS) Heroic-Mal'ganis (last boss)
[Annhylde's Ring] Utgarde Keep (UK) Heroic-Ingvar (last boss)
[Signet of Hopeful Light] Exalted with Argent Crusade
[The Horseman's Seal] (Hit) Headless Horseman through Nov. 2
[Solitaire of Reflecting Beams] Violet Hold (VH) Heroic-Moragg
[Ring of the Frenzied Wolvar] Utgarde Pinnacle (UP) Heroic-Gortok Palehoof
[Titanium Spellshock Ring] JC BoE
[Wicked Witch's Band] Headless Horseman through Nov. 2
[Sinner's Confession] (Hit) Toc Heroic
[Signet of Purity] (Spirit) ToC Normal
[Ring of the Traitor King] Azjol-Nerub (H)-Anub'arak
[Runed Mana Band] JC BoE
Relic: [Totem of Calming Tides] 25 [Emblem of Triumph]
[Deadly Gladiator's Totem of the Third Wind] 15,300 Honor
[Totem of the Bay] 30 Venture Coins in Grizzly Hills (Very easy)
Trinkets: [Je'Tze's Bell] BoE
[The Egg of Mortal Essence] 40 [Emblem of Heroism]
[Tears of the Vanquished] ToC Normal
[Darkmoon Card: Greatness] From [Nobles Deck] a collectible BOE from the Noble Cards
[Mercurial Alchemist Stone] Requires Alchemy
[Figurine - Sapphire Owl] Requires JC
[Forge Ember] HoS (heroic)
[Spark of Life] HoS (heroic)
[Winged Talisman] HoL (heroic)
[Soul Preserver] CoS
[Tome of Arcane Phenomena] Oculus
Note: Trinkets listed by item level
[top]Best in Slot Level 258+
Have two pieces of Tier 9 -- either chest, gloves or shoulders. Add about 100 to 125 HEP for two-piece Tier 9 set bonus. Four-piece bonus is worth about 10 to 13 HEP (Yes, it's really that bad).
HEP values include epic gems but not set bonuses from tier pieces
Items were socketed using the following rules:
Blue = [Quick King's Amber]
Yellow = [Quick King's Amber]
Red = [Reckless Ametrine]
Red + Yellow = [Reckless Ametrine] + [Quick King's Amber]
Red + Blue = [Quick King's Amber] + [Quick King's Amber]
Yellow + Blue = [Quick King's Amber] + [Quick King's Amber]
Slot
Horde
Alliance
Drops
HEP
Weapon: [Val'anyr, Hammer of Ancient Kings] [Val'anyr, Hammer of Ancient Kings] Ulduar
[Suffering's End] [Misery's End] Anub'arak-25-Heroic 874
[Barb of Tarasque] [Blade of Tarasque] Beasts-25-Heroic 846
Off-Hand: [Bastion of Resolve] [Bastion of Purity] Faction Champs-25-Heroic 305
Head: [Thrall's Helm of Triumph] (Elemental) [Nobundo's Helm of Triumph] (Elemental) [Regalia of the Grand Protector] 540
Neck: [Cry of the Val'kyr] [Wail of the Val'kyr] Twins-25-Heroic 275
Shoulder: [Thrall's Shoulderpads of Triumph] (Elemental) [Nobundo's Shoulderpads of Triumph] (Elemental) [Regalia of the Grand Protector] 373
Back: [Aethas' Intensity] [Jaina's Radiance] Toc-25H-Tribute to Insanity-50 attempts left 318
[Drape of the Sunreavers] [Drape of Bitter Incantation] ToC-10H (50 attempts left) 281
* [Shroud of Displacement] (hit) [Cloak of Displacement] (hit) Faction Champs-25-Heroic 250
[Drape of the Refreshing Winds] (Spirit) [Shawl of the Refreshing Winds] (Spirit) Beasts-25-Heroic 238
[Maiden's Adoration] [Maiden's Favor] Anub'arak-25-Heroic 227
Chest: [Thrall's Tunic of Triumph] [Nobundo's Tunic of Triumph] [Regalia of the Grand Protector] 505
Hands: [Thrall's Handguards of Triumph] [Nobundo's Handguards of Triumph] [Regalia of the Grand Protector] 387
[Handwraps of the Lifeless Touch] (Cloth) [Gloves of the Lifeless Touch] (Cloth) Anub'arak-25-Heroic 387
Wrist: [Bindings of the Autumn Willow](Leather) [Bracers of the Autumn Willow](Leather) Jaraxxus-25-Heroic 245
Waist: [Binding of the Ice Burrower] [Belt of the Ice Burrower] Beasts-25-Heroic 327
[Belt of Pale Thorns] (Leather) [Cord of Pale Thorns](Leather) Twins-25-Heroic 319
Feet: [Sabatons of Tremoring Earth] [Boots of Tremoring Earth] Faction Champs-25-Heroic 387
Legs: [Leggings of the Awakening](Leather) [Legwraps of the Awakening](Leather) Anub'arak-25-Heroic 520
[Leggings of Concealed Hatred] [Legguards of Concealed Hatred] Faction Champs-25-Heroic 486
Mail legs have mp5. Leather crit +haste
Rings: [Circle of the Darkmender] [Ring of the Darkmender] Jaraxxus-25-Heroic 266
[Circle of the Darkmender] [Ring of the Darkmender] Jaraxxus-25 223
Relic: [Totem of Calming Tides] [Totem of Calming Tides] 25 [Emblem of Triumph]
** [Totem of Misery] [Totem of Misery] 25 [Emblem of Valor] or Naxx
Trinkets: [Solace of the Fallen] [Solace of the Defeated] Jarraxus-25-Heroic
[Solace of the Fallen] [Solace of the Defeated] Jarraxus-25
* Given the difficulty of getting the first two cloaks listed, this is the most viable BIS option, although it will also be much sought after by your DPS. I have chosen not to list the cloaks with spirit that drop in either the 10 or 25 Trail of the Crusader with all attempts remaining due to concerns about this list being somehow used to justify a shaman taking those items from a class that can use spirit.
** Shaman will normally want to wear [Totem of Calming Tides], which is up nearly 100% of the time due to the 8 second internal cooldown and 70% chance to proc. However, [Totem of Misery] can be useful in situations where you are spamming HW, such as Anub'arak, Phase 3. Shaman tend to run out of mana very quickly when spamming HW.
[top]Best in Slot Level 245 and Below
Have two pieces of Tier 9 -- either chest, gloves or shoulders. Add about 100 to 125 HEP for two-piece Tier 9 set bonus. Four-piece bonus is worth about 10 to 13 HEP (Yes, it's really that bad). HEP values based on epic gems but not set bonuses.
Slot
Horde
Alliance
Drops
HEP
Weapon: [Heartsmasher] [Heartcrusher] Toc-10-Heroic with at least 25 attempts left 797
[Sunreaver Disciple's Blade] [Blade of the Silver Disciple] Faction Champs-10-Heroic 797
[Suffering's End] [Misery's End] Anub'arak-25 773
[Mace of the Earthborn Chieftain] [Argent Resolve] Anub'arak-10-Heroic 744
[Barb of Tarasque] [Blade of Tarasque] Beasts-25 742
[Honed Fang of the Mystics] [Honed Fang of the Mystics] Ony-25 721
Off-Hand: [Bastion of Resolve] [Bastion of Purity] Faction Champs-25 238
[Wisdom's Hold] [Wisdom's Hold] Thorim-25-Hard 236
[Pride of the Kor'kron] [Vigilant Ward] Anub'arak-10-Heroic 204
[Ice Layered Barrier] [Ice Layered Barrier] Thorim-10-Hard 201
[Voice of Reason] [Voice of Reason] KT-Naxx-25 186
[Pride of the Kor'kron] [Vigilant Ward] Anub'arak-10 182
[Pulsing Spellshield] [Pulsing Spellshield] XT002-10 man 180
Head: [Thrall's Helm of Triumph] (Elemental) [Nobundo's Helm of Triumph](Elemental) 75 badges + [Trophy of the Crusade] 484
[Helm of the Crypt Lord] [Helmet of the Crypt Lord] Anub'arak-10-Heroic 464
Neck: [Cry of the Val'kyr] [Wail of the Val'kyr] Twins-25 227
[Charm of Meticulous Timing] [Charm of Meticulous Timing] XT002-25-Hard 219
[Pendant of the Shallow Grave] [Pendant of the Shallow Grave] Thorim-10-Hard 212
[Pendant of Binding Elements] [Amulet of Binding Elements] Jaraxxus-10-Heroic 207
[Pendant of Fiery Havoc] [Pendant of Fiery Havoc] Flame Lev-25-Hard 202
Shoulder: [Pauldrons of the Glacial Wilds] (Leather) [Shoulderpads of the Glacial Wilds] (Leather) Beasts-10-Heroic 346
[Pauldrons of the Spirit Walker] [Shoulderguards of the Spirit Walker] Beasts-10-Heroic 336
[Thrall's Shoulderpads of Triumph] (Elemental) [Nobundo's Shoulderpads of Triumph] (Elemental) 45 badges + [Trophy of the Crusade] 332
NOTE: Option for healers with elemental off-spec
Back: [Flowing Sapphiron Drape] [Flowing Sapphiron Drape] Ony-25 213
[Pennant Cloak] [Pennant Cloak] OS-25 with 2 drakes 211
[Drape of the Refreshing Winds] (Spirit) [Shawl of the Refreshing Winds](Spirit) Beasts-25 198
[Shroud of Displacement] (BoE with hit) [Cloak of Displacement] (BoE with hit) Faction Champs-25 198
[Drape of the Sullen Goddess] [Drape of the Sullen Goddess] Freya-25-Hard 196
+ [Sunglimmer Cloak] (Spirit) [Sunglimmer Cloak] (Spirit) Algalon-25 Quest 192
[Maiden's Adoration] [Maiden's Favor] Anub'arak-25 188
[Fluttering Sapphiron Drape] [Fluttering Sapphiron Drape] Ony-10 186
[Shroud of Alteration] [Shroud of Alteration] Trash-Ulduar-25 180
Chest:** [Thrall's Tunic of Triumph] [Nobundo's Tunic of Triumph] 75 badges + [Trophy of the Crusade] 450
[Thrall's Tunic of Conquest] [Nobundo's Tunic of Conquest] 50 badges 402
Hands: [Pharos Gloves] [Pharos Gloves] Algalon-25 357
[Handwraps of the Lifeless Touch] (Cloth) [Gloves of the Lifeless Touch] (Cloth) Anubarak-25 332
[Looming Shadow Wraps] [Gloves of Looming Shadow] Twins-10-Heroic 316
[Thrall's Handguards of Triumph] [Nobundo's Handguards of Triumph] 45 badges + [Trophy of the Crusade] 312
[Thrall's Handguards of Conquest] [Nobundo's Handguards of Conquest] 30 badges 279
Wrist: [Bejeweled Wizard's Bracers] (Cloth) [Bejeweled Wizard's Bracers] (Cloth) Tailoring BoE 253
Mail BoE bracers have mp5
[Bindings of Winter Gale] [Bindings of Winter Gale] Hodir-25-Hard 232
[Felspark Bracers](Cloth-hit) [Felspark Bindings] (Cloth-hit) Jaraxxus-10-Heroic 231
[Bindings of the Ashen Saint] (Cloth-spirit) [Armbands of the Ashen Saint] (Cloth-spirit) Anub'arak-25 198
[Bindings of the Autumn Willow] (Leather-spirit) [Bracers of the Autumn Willow] (Leather-spirit) Jaraxxus-25 198
Waist: [Icehowl Binding] (Cloth) [Icehowl Cinch] (Cloth) Beasts-10-Heroic 305
[Star-beaded Clutch] (Leather) [Star-beaded Clutch](Leather) Alagalon-25 287
[Belt of Pale Thorns] (Leather) [Cord of Pale Thorns] (Leather) Twins-25 278
[Belt of the Tenebrous Mist] (Cloth) [Cord of the Tenebrous Mist] (Cloth) Beasts-25 273
[Belt of the Fallen Wyrm] [Belt of the Fallen Wyrm] Razorscale-25 267
[Binding of the Ice Burrower] [Belt of the Ice Burrower] Beasts-25 266
[Darkspear Ritual Binding] [Girdle of the Farseer] Jaraxxus-10-Heroic 262
[Icehowl Binding] (Cloth) [Icehowl Cinch](Cloth) Beasts-10 259
Legs: [Leggings of the Awakening](Leather) [Legwraps of the Awakening](Leather) Anab'arak-25 455
[Leggings of Concealed Hatred] [Legguards of Concealed Hatred] Faction Champs-25 417
Mail legs have mp5. Leather crit +haste
Feet: [Sabatons of Tremoring Earth] [Boots of Tremoring Earth] Faction Champs-25 332
[Treads of the False Oracle] [Treads of the False Oracle] Yogg-Saron-25-Hard (0 or 1 keeper) 312
[Boots of Fiery Resolution] [Boots of Fiery Resolution] Flame Leviathan - 4 towers up 293
[Boots of the Icy Floe] (Cloth-hit) [Footpads of the Icy Floe] (Cloth-hit) Anub'arak-25 285
[Sabatons of Tortured Space] [Boots of Tortured Space] Jaraxxus-10-Heroic 284
Rings: [Circle of the Darkmender] [Ring of the Darkmender] Jaraxxus-25 223
+ [Starshine Circle] [Starshine Circle] Algalon-25 Quest 223
[Nebula Band] [Nebula Band] Algalon-10 219
[Conductive Seal] [Conductive Seal] Mimiron-25-Hard 216
[Fire Orchid Signet] [Fire Orchid Signet] Freya-10-Hard 199
[Band of the Invoker] [Band of the Invoker] 35 Badges 198
[Etched Signet of the Kirin Tor] [Etched Signet of the Kirin Tor] 11,000g or 8,800g at exalted 197
Relic: [Totem of Calming Tides] [Totem of Calming Tides] 25 [Emblem of Triumph]
+++ [Totem of Misery] [Totem of Misery] 25 [Emblem of Valor] or Naxx
Trinkets: [Solace of the Fallen] [Solace of the Defeated] Jarraxus-25
[Show of Faith] [Show of Faith] Yogg-25-Hard (1 or 0 watchers)
[Scale of Fates] [Scale of Fates] Thorim-25
[Meteorite Crystal] [Meteorite Crystal] Alagon-10
[Pandora's Plea] [Pandora's Plea] Mimiron-25
[Sif's Remembrance] [Sif's Remembrance] Thorim-10-Hard
* [Eye of the Broodmother] [Eye of the Broodmother] Razorscale-10
[Energy Siphon] [Energy Siphon] Flame Leviathon-10
* ++ [Illustration of the Dragon Soul] [Illustration of the Dragon Soul] OS-25
[Soul of the Dead] [Soul of the Dead] Sapphiron-Naxx-25
Note: Trinkets listed by item level
*Drop Healing Stream Totem to stack buff
** [Merlin's Robe] (a BoE from tailoring) is technically better with a HEP of 97. However, it's extremely expensive to make and shaman with an elemental off spec will want the resto chest in order to wear the elemental helm and shoulders.
+ You can only chose one quest reward. Recommend taking the ring [Starshine Circle]
++ A far better trinket than its item level indicates
+++ Shaman will normally want to wear [Totem of Calming Tides], which is up nearly 100% of the time due to the 8 second internal cooldown and 70% chance to proc. However, [Totem of Misery] can be useful in situations where you are spamming HW, such as Anub'arak, Phase 3. Shaman tend to run out of mana very quickly when spamming HW.
[top]Set bonuses
From the Argent Tournament Trial of the Crusader
Tier 9
2-piece bonus: Increases the healing done by your Riptide spell by 20%
4-piece bonus: Increases the critical strike chance of your Chain Heal spell by 5%
From Ulduar
Tier 8 Valorous Worldbreaker Regalia-10 and Tier 8.5 Conqueror's Worldbreaker Regalia-25
2-piece bonus: Reduces cool down on Riptide by 1 sec
4-piece bonus: Reduces the cast time of Chain Heal by 0.2 second
[top]When Should I Switch to Tier 9?
Switch to Tier 9 once you have the two-piece bonus, which reports have shown is valued at 100 to 125 HEP. In comparison, the four-piece bonus has been valued at 11 to 13 HEP.
The Tier 8 four-piece bonus is equal to 8.7% haste + 0.088% per 1% haste on gear (at additional mana consumption).
[top]Using three pieces of Tier 2?
Tier 2 was significantly nerfed in Patch 2.4.2. Instead of increasing the amount healed by Chain Heal to targets beyond the first by 30%, it is now 5%. Therefore, it is no longer advantageous to use Tier 2 for healing in BC or WotLK.
[top]Major Abilities
[top]Chain Heal
Chain Heal is the shaman’s most efficient heal, even when it doesn’t hit all three targets.
Chain Heal got significant buffs in Patch 3.2. Jump range increased to 12.5 yards, from 10 yards. Also, each jump reduces the healing done by 40%, instead of 50%.
Jumps to 3 targets (or 4 with a glyph). Jumps are based on who is missing the most health (by absolute value). If there are no targets in range below 100% it will not jump. The heal can jump back to the shaman if they have taken damage.
Chain heal can crit on any (or all) of the three to four jumps. However, the healing done to the next target is based on the non-crit healing done. Crits from chain heal will proc Ancestral Fortitude.
There is a known bug with Chain Heal. If Chain Heal jumps back to you on its first jump (the second heal), it will not jump to a third target. It is sometimes better to target yourself for the first heal to make sure it jumps to two other targets.
Shaman's Fire and Earth Elementals are not considered part of the party/raid/group. Therefore, chain heal will not bounce to Elementals if you first target a raid member for healing. However, if you first target an Elemental, chain heal will bounce to members of the raid
Many trinkets will proc based on a “direct healing spells.” Each jump of chain heal is considered a direct heal. A trinket such as [The Egg of Mortal Essence] can proc on any jump of chain heal.
Other trinkets proc based on “each spell cast.” In those cases, the jumps do not count as separate spells. For example, [Je'Tze's Bell]
Thud00 wrote a custom mod to measure overhealing on a per jump basis. He found overhealing on the initial jump was about 50%, while overhealing on subsequent jumps was about 20%. This makes sense given that multiple healers will often target the same person who has taken damage. The beauty of chain heal is that it instantly jumps to two other people. They often take damage while you were casting so a chain heal or prayer of mending is the first thing to land – resulting in less overhealing on jumps #2 and #3.
[top]Healing Wave
This is the largest heal shaman can cast. It takes 2.5 seconds to cast (3.0 seconds without talents). The talent Healing Way boosts the healing done by this spell by 25%.
[top]Lesser Healing Wave
This is the fastest but smallest heal a shaman can cast. In addition, Tidal Waves does not reduce the GCD and thus LHW throughput is capped by the GCD.
LHW is most powerful when shaman have Glyph of Lesser Healing Wave and an Earth Shield on the target.
[top]Earth Shield
A shield with 6 charges (8 with talents) that heals the wearer every few seconds while taking damage.
How much healing the Earth Shield does is based on the spellpower at the time it is cast, not when it procs. You can drop Flametongue and use a trinket to supercharge the Earth Shield before a pull.
The healing (and aggro) is attributed to the person who cast the shield starting in Patch 3.0.2. Each point of damage healed will generate 0.725 threat divided evenly among the mobs present. However, given the new tanking abilities, healers should not be concerned about pulling threat on the pull or during a transition.
Protection paladins have a talent called Spiritual Attunement that restores mana equal to 10% of the healing they receive. Since Patch 2.1.0, they have received mana back from the healing done by Earth Shield (and Prayer of Mending). Each point of mana restored generates 0.5 threat.
In addition, Earth Shields placed on protection paladins with the talent Touched by the Light will heal the tank for up to 30% more when they crit.
[top]Riptide
Riptide is a talent that gives shaman their only instant heal (besides Nature's Swiftness on a 2-minute cool down. About 57% of the healing is instant and the remaining 43% is a HoT over the next 15 seconds. Riptide has a 6-second cool down. If you cast Chain Heal on someone with Riptide, it consumes the Riptide and increases your Chain Heal by 25% on all jumps of that Chain Heal.
Only a direct Chain Heal will proc Riptide, not the jumps.
Chain Heal from other shaman will not proc your Riptide.
Excellent heal for fights that involve moving around.
Riptide Bug: The bug prevents the HoT portion of Riptide from being overwritten by a new Riptide if the new Riptide was cast with less spellpower. For example, after a trinket has procced, you cast Riptide on the tank. The buff from the trinket fades and you go to refresh Riptide before it expires. Riptide will do the initial healing but it fails to overwrite the previous HoT due to the lower spell power you now have.
This is similar to the bug warlocks reported with immolate and that was fixed in the most recent patch. World of Warcraft - English (NA) Forums -> Riptide bug (Resto Shaman)
[top]Ancestral Awakening
Each time you crit with LHW or HW or Riptide, you instantly heal the raid member with the lowest percentage of health within 40 yards for 30% of the amount healed (including any overhealing). As of Patch 3.0.9, this talent benefits from purification, so in practice Ancestral Awakening heals for 33% of the total heal. Ancestral Awakening cannot crit and will not proc earthliving.
[top]Earth Living Weapon
Make sure that this buff is always on your weapon. Earth Living Weapon (ELW) causes any direct heals to proc a small hot called Earthliving on the target.
Earthliving procs off:
Riptide, Healing Wave, Lesser Healing Wave, and any bounce of Chain Heal. The proc has no internal cool down and can potentially proc off every Chain Heal bounce.
Earthliving will not proc off:
Healing Stream Totem, Earth Shield, Ancestral Awakening, or Glyph of Healing Wave.
[top]Tidal Force
Often used in conjunction with Nature's Swiftness to increase the size of an emergency heal. Tidal Force has a 3-minute cool down.
Using Tidal Force gives you a buff with 3 charges. Each charge increases your chance to crit with lesser healing wave, healing wave and chain heal. Each crit consumes a charge -- including each jump of chain heal. Therefore, it's possible for one chain heal to use all three charges. Tidal Force is best used with Healing Wave or Lesser Healing Wave, as they greatly increase the chance for mana returned via improved water shield, and have a chance to proc ancestral awakening (if applicable).
[top]Tidal Waves
PATCH 3.2: Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
Tidal waves has two separate effects: a cast time reduction proc and a passive boost to the coefficients of HW and LHW. The coefficient boost is completely independent of the Tidal Waves proc. Note that as of patch 3.0.3, the proc does not function as a spell haste effect, in that it reduces cast time but not GCD. Therefore, its benefit to LHW is less than what it appears on paper. It is currently unknown if this behavior is intended.
[top]Mana
[top]Base Mana
Base Mana is the amount of mana you have before talents, buffs, gear and intellect from your race. The value is dependent only on your class (and level) but not your race. Getting more Intellect from gear will not raise the cost of spells, because it does not raise your base mana pool (it raises your total mana pool).
Level Base Mana
70 2958
80 4396
Spell Base Mana
Chain Heal 19%
Healing Wave 25%
Lesser Healing Wave 15%
Earth Shield 15%
Riptide 18%
[top]Water Shield
PATCH 3,2: Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
This is a tremendous source of mana regeneration. It's important to have it on at all times and refresh it before it expires. Many shaman do not wait until all 3 charges (or 4 charges with glyph) have been used to refresh. When there is a lull in healing, they take that time to put up new charges since they might expire at a time when you can't spare the global cool down to refresh the shield.
In Patch 3.0.8 there is a slight nerf to the Improved Water Shield talent:
You have a 33/66/100% chance to instantly consume a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, and a 19.8/39.6/60% chance when you gain a critical effect from your Lesser Healing Wave spell.
Because it costs no mana to cast, water shield will not trigger the Five Second Rule.
The mod Shaman Friend will alert you when water shield expires. It has an option to give you an audible warning and you can choose several different sounds. It can also report a successful purge, interrupt or grounding to party or raid channel.
[top]Raid Buffs
Replenishment: Restores 1.0% of maximum mana per 5 seconds. Available from:
Survival Hunter's Hunting Party talent
Retribution Paladin's Judgments of the Wise talent
Shadow Priest's Vampiric Touch talented ability
Mages with the frost talent Enduring Winter
Warlocks with the destruction talent Improved Soul Leech
All three spells affect 10 people in the raid with the lowest mana. They do not stack.
[top]Totems
PATCH 3.2: A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems
Most totems affect everyone in your raid or party within 30 yards. The following are exceptions and only affect the 5 people in your party:
Mana Tide: Restores 24% of a player’s mana over 12 seconds. 5-minute cool down.
Healing Stream: Amount healing depends on the +spell power of the shaman. Talents boost the amount healed by 45%. A glyph boosts the amount another 20%.
Poison and Disease cleansing
Tremor
Untalented Mana Spring restores 91 mp5, while the untalented paladin's Blessing of Wisdom restores 92 mp5 to prevent totems overwriting the paladin buff. Talented Mana Spring will restore 109.2 mp5, while improved Blessing of Wisdom will restore 110 mp5. Mana spring affects the entire raid, not just the shaman’s party. However, Mana Spring does not stack with BoW.
If you have an enhancement shaman in the raid, they should drop Windfury, Strength of Earth and Flametongue. Having 3/3 Enhancing Totems boosts the effect of Flametongue and Strength of Earth. Most enhancement shaman also put talents in Improved Windfury Totem. Resto shaman may also need to drop these totems if the raid is spread out to provide additional coverage.
AIR:
1) Windfury Totem if there is no Frost Death Knight or Enhancement Shaman
2) Wrath of Air otherwise
FIRE:
1) Flametongue Totem if there is no Enhancement Shaman, Elemental Shaman, or Demonology Warlock.
2) Searing Totem/Magma if you can spare the GCD and there is no danger of grabbing aggro on phase transitions or aggoing other mobs.
EARTH:
1) Strength of Earth Totem if there is no Enhancement shaman. Death Knights have a similar buff called Horn of Winter, but it lasts only 2 minutes (3 minutes with glyph).
2) Stoneskin Totem, which stacks with a paladin's devotion aura.
WATER:
1) Mana spring if there is no paladin for Blessing of Wisdom
2) Healing Stream
3) Poison or Disease cleansing as needed
[top]Spell Haste
In most raids, you will have a total of 8% haste before gear: 5% from Wrath of Air Totem
3% from Improved Moonkin aura (balance druids) or Swift Retribution (retribution paladin)
1% haste means you will cast 1 additional spell in the time it would normally take to cast 100 spells. You do NOT cast 1% faster.
1% Spell Haste = 32.78 Haste Rating at Level 80
Haste Need to Reduce Chain Heal Cast Time at Level 80
2.4 seconds = 137 haste rating
2.3 seconds = 286 haste rating
2.2 seconds = 447 haste rating
2.1 seconds = 625 haste rating
2.0 seconds = 820 haste rating
1.9 seconds = 1036 haste rating
Spell Haste is calculated after talents. So if Healing Wave is 3.0 seconds normally and talents reduce it to 2.5 seconds, then 10% haste (157 haste rating) would reduce the cast time to 2.275 seconds.
Spell Haste reduces the global cooldown to as little as 1 second. No amount of haste including Bloodlust/Heroism will lower the global cooldown below 1 second. This can be proven using the following UI hook and spamming an instant spell with no cooldown inside and outside of Bloodlust:
/run hooksecurefunc("CooldownFrame_SetTimer", function(_, start, duration, enable) if start > 0 and enable > 0 then DEFAULT_CHAT_FRAME:AddMessage(duration) end end)
For further information: http://elitistjerks.com/f31/t12882-m...ks_what_means/
[top]Consumables
In general, use a flask if you are likely to die several times (such as new content or going for an achievement). However, two elixirs generally provide more benefit than a single flask.
Blizzard made oils and stones not usable on weapons at Level 80.
FLASKS
Flask of Pure Mojo
Flask of the Frost Wyrm
Flask of Distilled Wisdom -- No new Level 80 version. Grants 39 mp5 (with 100% uptime on replenishment), 21.45 crit rating and 11.7 spellpower. Superior to Pure Mojo if replenishment is up 100% of the time.
BATTLE ELIXIRS
Spellpower Elixir
GUARDIAN ELIXIRS
Elixir of Mighty Mageblood
Elixir of Mighty Thoughts (27 mp5 with replenishment)
POTIONS
Potion of Speed
Potion of Nightmares (Stuns you for 6 seconds and restores 5400 health and mana)
Powerful Rejuvenation Potion
Runic Mana Potion
Crazy Alchemist's Potion -- Requires alchemy
FOOD
Unless you need more mp5, a fish feast is your best choice.
Fish Feast
Firecracker Salmon and Tender Shoveltusk Steak
Mighty Rhino Dogs and Spicy Fried Herring
[top]Professions
You can raid as a resto shaman with any two professions. Blizzard also tried to balance professions so that they provided approximately equal buffs to attack power, spell power, etc. However, many players enjoy maximizing their healing, DPS and tanking abilities and one way to do so is with professions. You can find a summary of profession perks at WotLK Profession thread. The comparisons below are done with spell power and mp5, although many professions can also be used to boost crit and haste ratings.
Black Smithing > Alchemy or Enchanting or Inscription or Leatherworking or Jewelcrafting > Tailoring or Herbalism or Mining or Skinning or Engineering
Black smithing will provide the biggest boost to your stats by giving you 2 extra gem sockets. You would gain 46 spell power, 16 mp5, 21 crit rating, or 21 haste rating (assuming epic gems are introduced).
Alchemy doubles the duration of flasks and elixirs. The trinket will give a 40% bonus to potions. Alchemy also boosts the effect of flasks and elixirs, which can give you an extra 13 mp5 or 37 spell power.
Enchanting gives you an extra 38 spell power (19 spell power per ring).
Inscription gives you a shoulder enchant with an extra 37 spell power.
Jewelcrafting allows you to use 3 prismatic gems which will give you an extra 27 spell power, 9 mp5, 21 crit or 21 haste rating with epic gems. With rare-quality gems you gain an extra 39 spell power, 15 mp5, 33 crit or 33 haste. It also means that by using the prismatic gems you can meet any meta gem requirement, which could be worth additional stats. The gems are not unique so you can use 3 of one kind.
Leatherworking gives an extra 37 spell power with a bracer enchant.
Tailoring gives a chance to restore 300 mana on spell cast.
[top]Macros
Nature's Swiftness
This will cast Healing Wave or if you hold down Shift, it will cast Chain Heal. You could also make two separate macros and bind them to separate keys. There is no global cooldown when you activate a trinket so it won’t delay your heal.
13=upper slot trinket
14=lower slot trinket
#showtooltip Nature's Swiftness
/stopcasting
/use 13
/use 14
/cast Nature's Swiftness
/Cast Tidal Force
/cast [mod, help] [mod:shift, target=mouseover, help] Chain Heal; [help] [target=mouseover] Healing Wave
Wind Shock & Earth shock
This will will stop whatever you are doing and Earth Shock or Wind Shock your focus, no matter what you currently have targeted. If you don't have a focus, it will shock your current target. Very helpful in fights where there are multiple mobs the raid is DPSing. Also, if you focus is dead, it will clear your focus. Wind Shock is recommended as it is off the GCD.
/stopcasting
/clearfocus [target=focus,dead]
/cast [target=focus,harm,exists] Wind Shock
/cast Wind Shock
It shocks your target if it’s hostile. If you’re targeting a friendly target (like the main tank), it will shock their target. This macro is helpful in PVP. The first macro can be more helpful for raiding when you only care about interrupting a single target.
/stopcasting
/cast [harm] Wind Shock; [target=targettarget, harm] Wind Shock
Purge
If the person you are targeting is an enemy, it will cast purge. If it's friendly (i.e a person you're healing), it will purge their target.
/cast [harm, nodead] [target=targettarget,harm,nodead] Purge
[top]Notes for Raid Leaders
Should I let shaman roll on cloth or leather gear?
Yes. Sometimes a cloth or leather item is better than the available mail items for a slot. This is particularly true if there is haste and spellpower on the item. It may still be a significant upgrade for the shaman even if it also has spirit or hit on it.
In which group should I put a resto shaman?
Now that most totems and buffs are raid wide, there is more flexibility for constructing groups. In general, shaman should be put with other casters who need Mana Tide, which remains a party-only buff. In certain fights, a group may want a shaman for Tremor Totem or Cleansing Totem.
[top]Theorycraft
[top]Intellect
10 Int = 5.5 mp5 in a five-minute fight if you use Mana Tide and have 100% uptime on Replenishment
10 Int = 1.8 spell power
10 Int = 3.3 crit rating
10 Int = 1.8 spell power
10 Int becomes 12.1 Int with Kings and Ancestral Knowledge.
12.1 * 0.15 = 1.8 spell power (Nature’s Blessing)
10 Int = 3.3 crit rating
166.67 int = 1% crit
%1 crit = 45.91 crit rating at Level 80
12.1 Int = 3.3 crit rating
10 Int = 5.5 mp5
Initial mana pool. +181 mana (3 mp5)
Replenishment 100% uptime (1.8 mp5)
Mana Tide (0.7 mp5)
[top]How to Calculate Healing Done by Spells
Healing Done = [Base + ((cast time / 3.5) * 1.88 + TidalWaves) * spell power + relic] * Talent multipliers * GlyphBonus *OtherBonus
OtherBonus includes Healing Way, Tier 6 set bonuses, etc.
Tidal Waves equal 0.2 for Healing Wave and 0.1 for Lesser Healing Wave
Chain Heal = 2.5/3.5 = 0.7143
Healing Wave = 3.0/3.5 = 0.8571
Less Healing Wave = 1.5/3.5 = 0.4286
Earth Shield: Receives 28.6% of your +spell power per charge. The 30% listed at Wowwiki is incorrect.
Healing Stream: Receives 4.4% per tick. Affected by Purification talent. Sites listing 6% are incorrect.
Earth Living Weapon = Since it only procs on heals, it is calculated as a secondary effect:
= [Base + (12/15)(5/11) * 1.88 * spell power] * talent multipliers
Riptide gets the usual instant coefficient (1.5/3.5) but in half since it's only half the spell. The HoT portion scales as all HoTs (1:1 over the length of the spell) also in half since it's the other half of the spell.
Direct = Spellpower*(1.5/3.5)*1.88*0.5 + (1670)
HoT = Spellpower*1.88*0.5 + (1670)
[top]How to Calculate Spell Cost
actual_cost = [ (base_cost - relic) * (1 - sum_of_percentage_modifiers) ]
Percentage Modifers include Tidal Focus (1.05) and the Tier 6 set bonuses
[top]Downranking
In Patch 3.0.2, Blizzard made changes in spell cost to prevent downranking. It is now practical to use only the highest rank of each spell. Downranking was using a lower level of a spell to reduce overhealing and improve mana efficiency.
[top]Meta Gems
Using the HEP values of
mp5 = 1.0
Int = 0.7
Spell power = 1.0
[Insightful Earthsiege Diamond]
Cast Time mp5 HEP
3.0 40.0 54.7
2.5 46.2 60.9
2.4 47.6 62.3
2.3 49.2 63.9
2.2 50.8 65.5
2.1 52.6 67.3
2.0 54.5 69.2
1.9 56.6 71.3
1.8 58.8 73.5
1.7 61.2 75.9
1.6 63.8 78.5
1.5 66.7 81.4
[Ember Skyflare Diamond]
Mana Pool HEP
20,000 43.7
21,000 44.6
22,000 45.5
23,000 46.5
24,000 47.4
25,000 48.3
26,000 49.3
27,000 50.2
28,000 51.1
29,000 52.1
30,000 53.0
31,000 53.9
32,000 54.9
33,000 55.8
34,000 56.7
35,000 57.7
[top]Useful Links and Addons
Call of Elements: Kiki WoW Addons :: Index
Manages totems but not elemental shields or weapon buffs
TotemTimers: Displays four timer buttons one for each totem element
TotemTimers
Yet Another Totem Addon (YATA)
Some other helpful mods that are available through WowAce or Curse.com
Grid (Recommended): Raid UI that can show the health and mana of all players. It also shows incoming heals from other healers using Grid, including HoTs. It also displays debuffs on players that can help you react more quickly to damage in the raid.
Clique (Recommended): Mod to cast heals by mousing over a raid frame and clicking. Use it with Grid or another raid UI.
Shaman Friend: Audible warnings when an elemental shield or weapon buff expires. Can report a successful purge, interrupt or grounding to party or raid channel.
Healbot: Functions much like Grid + Clique. However, Grid is recommended for higher-end raiding due to its display of debuffs.
« Previous Chapter Shaman
Contributors:
Created by Skyhoof, 04/03/08 at 6:18 PM
Last edited by Skyhoof, 11/06/09 at 6:56 PM
24 Comments , 1382813 Views
Book Index
08/05/09, 11:51 PM #2
ranu
Glass Joe
Ranu
Draenei Shaman
<Discipline>
Stormscale (EU)
I did the math after the changes to replenishment in 3.2 and here's what i got:
18 mana equals ((18 / 5 / 60) * 5 =) 0.3 extra mp5
Replenishment is (18 * 0.01 =) 0.18 extra mp5
Mana Tide gives ((18 * 0.24 / 5 / 60) * 5 =) 0.072 extra mp5
Making it a total of 0.552 mp5 per intellect plus 0.1815 spellpower and 0.00726 % crit.
I also did some algebra to figure out when gemming mp5 surpassed intellect for mana regeneration.
((18 * 5 / 60 / x) + (0.18) + (18 * 0.24 * 2 * 5 / 60 / x)) * 20 = 10
where x is the length of the fight in minutes.
((18 * 5 / 60 / x) + (0.18) + (18 * 0.24 * 2 * 5 / 60 / x)) = 0.5
(1.5 / x) + (0.18) + (0.72 / x) = 0.5
(1.5 / x) + (0.72 / x) = 0.5 - 0.18
1.5 + 0.72 = 0.32 * x
2.22 / 0.32 = x
x = 6.9375
Meaning when fights last longer than 7 minutes, mp5 gems will give more mana back than intellect.
Last edited by ranu : 08/06/09 at 12:03 AM.
08/06/09, 8:00 AM #3
Powerboy
Glass Joe
Samir
Draenei Shaman
Moonrunner
When i did the same calculations on the 2nd page of the thread It was my understanding that the reason the 5 minute Selection was used was due to Mana Tide Totem CD.
So if that the case than Mana Tide would be used when ever its not on CD to get the maximum Use out of it with the exception of the inital use at the start of the encounter, where it would be used As as possible accommodate Previous and Future casts ( Using Mana Tide at 80% because you know you will spend enough mana within the duration to not hit 100% Mana) And to get the Mp5 Gained from the Cd. If that is true than the Mp5 Gained from mana Tide is already added into our MP5 table and it would be off cool down in say 4 1/2 mins Which would only affect the mana return slightly but it would not dip far below 5.52mp5. So the 5.52 remains almost constant the entire fight and with gems the way they currently are that means that Int>Mp5 Even for fights longer than 5 mins.
Pm Me if i have made a grave misjudgment
08/07/09, 8:26 PM #4
Daidalos
Great Tiger
Daidalos
Tauren Shaman
<Abananax>
Korgath
Originally Posted by Powerboy
When i did the same calculations on the 2nd page of the thread It was my understanding that the reason the 5 minute Selection was used was due to Mana Tide Totem CD.
So if that the case than Mana Tide would be used when ever its not on CD to get the maximum Use out of it with the exception of the inital use at the start of the encounter, where it would be used As as possible accommodate Previous and Future casts ( Using Mana Tide at 80% because you know you will spend enough mana within the duration to not hit 100% Mana) And to get the Mp5 Gained from the Cd. If that is true than the Mp5 Gained from mana Tide is already added into our MP5 table and it would be off cool down in say 4 1/2 mins Which would only affect the mana return slightly but it would not dip far below 5.52mp5. So the 5.52 remains almost constant the entire fight and with gems the way they currently are that means that Int>Mp5 Even for fights longer than 5 mins.
Pm Me if i have made a grave misjudgment
The mp5 amount form mana tide and replenishment can be treated statically but the initial mana from the int is not a static amount since once used you never get any additional other benefit. However the one thing everyone is ignoring the the mp5 gained from the crit int gives. I"d recommend using my spread sheet to see how int compares to mp5 per time duration for the various spells. The calculations get extensive and it varies per spell so I"d rather not post it all here but I can if necessary.
In general for all but the longest (20min +) fights int is still better regen (assuming 100% replenishment, chain casting for iws, and 1 mana tide per 5 mins avg).
Obviously mp5 is still better in some situations but int is still quite strong.
Last edited by Daidalos : 08/07/09 at 8:33 PM.
Restoration Shaman calculations:http://spreadsheets.google.com/ccc?k...IWv3sPmcYnEJUg
08/12/09, 7:42 AM #5
Reoron
Glass Joe
Reoron
Orc Shaman
Eredar (EU)
Professions
You can raid as a resto shaman with any two professions. Blizzard also tried to balance professions so that they provided approximately equal buffs to attack power, spell power, etc. However, many players enjoy maximizing their healing, DPS and tanking abilities and one way to do so is with professions. You can find a summary of profession perks at WotLK Profession thread. The comparisons below are done with spell power and mp5, although many professions can also be used to boost crit and haste ratings.
Black Smithing > Alchemy or Enchanting or Inscription or Leatherworking or Jewelcrafting > Tailoring or Herbalism or Mining or Skinning or Engineering
* Black smithing will provide the biggest boost to your stats by giving you 2 extra gem sockets. You would gain 46 spell power, 16 mp5, 21 crit rating, or 21 haste rating (assuming epic gems are introduced).
* Alchemy doubles the duration of flasks and elixirs. The trinket will give a 40% bonus to potions. Alchemy also boosts the effect of flasks and elixirs, which can give you an extra 13 mp5 or 37 spell power.
* Enchanting gives you an extra 38 spell power (19 spell power per ring).
* Inscription gives you a shoulder enchant with an extra 37 spell power.
* Jewelcrafting allows you to use 3 prismatic gems which will give you an extra 27 spell power, 9 mp5, 21 crit or 21 haste rating with epic gems. With rare-quality gems you gain an extra 39 spell power, 15 mp5, 33 crit or 33 haste. It also means that by using the prismatic gems you can meet any meta gem requirement, which could be worth additional stats. The gems are not unique so you can use 3 of one kind.
* Leatherworking is not as powerful as it was in the Burning Crusades. Drums are not useable at Level 80. You can gain an extra 37 spell power with a bracer enchant.
* Tailoring gives a chance to restore 300 mana on spell cast.
The list is wrong.
Since the JC only gems have been buffed too, you gain more stats than with the 2 extra gems of blacksmithing.
e.g. Spellpower: Blacksmith: +46SP (2x +23Spell Gem) ; Jewelcrafter: +48SP (3x39Spell Gem-> 3x 16Spell increase)
it's the same with the other stats like crit or MP5 , which means JC should be the best profession for a resto shaman!
You would also gain more than 21crit, 16MP5 or 21 haste if you put Epic gems in your 2 Blacksmithing sockets, but still you'd gain even more with Jewelcrafting